Visual Basic Code Maze Game

I thought of creating a small Maze Game with 20 levels and each level will be contained within a User control. From the research that I have done it seems to be the most simple way to handle both the loading and creation for all the levels. My concern is how User Controls are loaded in memory. My fist thought was to place all of the User Controls - (Maze Game Levels) in my form and set the visibility to False.

An even simpler guide than microsoft's to make the maze game in Visual basic, inbox any suggestions you would like me do do for VB. Visual Basic 2010 Tutorial: How to make a simple calculator with buttons.

I then use buttons to make them visible when needed. Since Visual Basic and Visual Studio is very new to me I have doubts that this is the right way. This seems to be a very tedious process and would love if someone could guide me in the right direction on where I should look for information.

There has been a few YouTube tutorials on this topic, but they never cover the entire game creation, only the one level and the functions to make the game work.

Hi Experts, Me again (Sorry). I'm just trying to learn this by example. I have code (provided by Idle_Mind) who help he with Picturebox move question. Which required VerticalStep.

I'm trying to adapt the code to produce a small fun maze game (winform) for learning. March out riddim zippyshare lyrics. So far, I've defined keys and can move PictureBox99.

This is more a collision issue now, If I move down. It stops at Picturebox3 but if I move E and collide with a PB, it jumps up to top. I tried playing with the code.

Maze

Alrighty.so this code: Dim pb As PictureBox = CollidesWith() If Not IsNothing(pb) Then PictureBox99.Location = New Point(PictureBox99.Locatio n.X, pb.Top - PictureBox99.Height) OnPlatform = True Else OnPlatform = False End If only applies if you are moving SOUTH. If we hit something moving south then we want to snap it back so that the bottom edge of the player box is up against the top edge of the obstacle.

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Unfortunately, each direction has to have its own routine, since we need to snap to a different edge of the obstacle. *If you can move all directions, the 'OnPlatform' flag probably doesn't make much sense anymore. If you had already declared 'pb' in the handler, at the top for example, then you'd get that error.